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1. Ingame avatar "wanted" changes - in Player Features and Ideas Discussion [original thread]
Without going into the can of worms that is avatar based gameplay. Yes, i think that this suggestion makes sense. A red triangle in the corner, inspired by the meta tag on item icons seems enough to indicate a char has a bounty on it.
- by Iris Bravemount - at 2015.05.15 13:23:09
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2. Show me the number of runs ON the blueprint - in Player Features and Ideas Discussion [original thread]
Felix Judge wrote: I wonder as to its doability, and it would have certain consequences: It would mean: BPCs of every possible combination of ME/TE would get their own itemID Which is pretty feasable now that there are only 11 possible leve...
- by Iris Bravemount - at 2015.05.15 13:19:47
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3. A solution to Fleet ECM. - in Player Features and Ideas Discussion [original thread]
Wynta wrote: Iris Bravemount wrote: Nope. This would make ECM completely OP in smaller gangs. Your ECM doesn't work in big fights? Bring something that does. You really want ECM in big fights? Use ECM Bursts, projected ECM bursts and ECM ...
- by Iris Bravemount - at 2015.05.15 13:05:21
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4. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: [Stuff Engine Thermal Shielding: As has been said above, sometimes this is what you want. I don't consider this rig useless at all. Stasis Drone Augmentor: I agree, the webbing drones are bad, so we can't really tell...
- by Iris Bravemount - at 2015.05.15 11:41:23
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5. [New structures] Placement, grouping and logistics - in Player Features and Ideas Discussion [original thread]
Basically they said that they would probably place a 250km minimal distance from any other structure, celestial or warp-in point to avoid that : 1) people make a big clusterfuck of stations that could shoot any intruder very easily 2) people hidi...
- by Iris Bravemount - at 2015.05.13 15:35:38
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6. [New structures] Placement, grouping and logistics - in Player Features and Ideas Discussion [original thread]
Raphendyr Nardieu wrote: Hi, I didn't feel that any of the sticky new structure threads covered ideas how these structures can be placed and if they can be placed near each other, how would that effect the game. [stuff i didn't read] Then ...
- by Iris Bravemount - at 2015.05.13 14:50:23
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7. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Rest of this...I'd have to ask how do we determine useless rigs. Some may use them. Are they plastered all over kb's? No. Are kb's a good source of what all use in eve? Again no. Fleet master fitters in leadership pick the flee...
- by Iris Bravemount - at 2015.05.13 14:46:06
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8. Capacitor to play a bigger role in warping. - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: The amounts were suggestions, they could well be based on mass or whatever but the key fact is to have the larger ships more efficient. There are several reasons for taking cap regeneration out during warp: There is ...
- by Iris Bravemount - at 2015.05.13 14:40:42
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9. Faction Navy uniforms - in Player Features and Ideas Discussion [original thread]
So, tl;dr is make agents wear their corp's clothes? Nice detail, some promotion for the apparel, no harm done. I'm in.
- by Iris Bravemount - at 2015.05.13 14:18:47
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10. A solution to Fleet ECM. - in Player Features and Ideas Discussion [original thread]
Nope. This would make ECM completely OP in smaller gangs. Your ECM doesn't work in big fights? Bring something that does. You really want ECM in big fights? Use ECM Bursts, projected ECM bursts and ECM (lockbreaker) Bombs.
- by Iris Bravemount - at 2015.05.13 14:02:57
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11. Capacitor to play a bigger role in warping. - in Player Features and Ideas Discussion [original thread]
erg cz wrote: I do not agree. This game is so slow sometimes and slow warp will only make it worse. Slow warp cause you will have to wait next to the gate till you cap is recharged again. Let make game more interesting, not more boring due to "...
- by Iris Bravemount - at 2015.05.13 13:40:20
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12. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Just ignore them like many others things in game. If they useless doesn't mean we should't have them available in game. Lots of storyline mods are useless but who cares. With this kind of mentality, the rebalancing and tie...
- by Iris Bravemount - at 2015.05.12 21:43:47
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13. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Rivr Luzade wrote: Capital Particle Dispersion Projector II? Capital Inverted Signal Field Projector I? All the Capital Electronic Superiority rigs, actually. Capital Gravity Capacitor Upgrade II? I know that there ...
- by Iris Bravemount - at 2015.05.12 19:31:34
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14. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Oh and I almost forgot: Warp Core Optimizers Quote: This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of the ship's CPU capacity. Effect: -40/50% capacitor cost for t1/T2 Cost: 50/...
- by Iris Bravemount - at 2015.05.12 18:56:14
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15. [Rigs] Repurpose or buff the useless rigs - in Player Features and Ideas Discussion [original thread]
Some of the rigs currently available are completely useless. Allow me to demonstrate: Liquid cooled electronics Quote: This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. N...
- by Iris Bravemount - at 2015.05.12 18:40:38
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16. Turret Sig Radius - in Player Features and Ideas Discussion [original thread]
Here's the thing: If you really want to compare turret tracking, you have to normalize their sig res (divide the tracking of all turrets by their respective sig res). This would show you just how much less tracking larger turrets have. However, ...
- by Iris Bravemount - at 2015.05.12 14:24:17
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17. What if all ships needed fuel? - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Kaarous Aldurald wrote: I think that would be the straw that breaks the back of every last wormhole player. It would also break the will of players in K space. Not all of them but I'm pretty sure a lot of people lik...
- by Iris Bravemount - at 2015.05.12 12:18:56
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18. [Visuals] MWD lensing effect - in Player Features and Ideas Discussion [original thread]
So the MWD increases a ship's signature. I imagine that this is because of some sort of lensing effect due to the deformation of the space around the ship. How about adding a visual effect that creates some sort of lensing around the ship, lookin...
- by Iris Bravemount - at 2015.05.12 10:50:29
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19. What if all ships needed fuel? - in Player Features and Ideas Discussion [original thread]
Ok so clearly you people think this is a bad idea... Zan Shiro wrote: Not sure if you don't do fleet ops....or hate small ships. Neither actually. The way I imagined it would be that small ships in a fleet would regularily have to refuel at...
- by Iris Bravemount - at 2015.05.12 08:00:50
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20. What if all ships needed fuel? - in Player Features and Ideas Discussion [original thread]
Imagine if all ships needed fuel. All ships gain an additional fuel bay. Let's get to what that fuel actually is later. Fuel consumption would be based on current speed x mass in a non-linear way. The faster you go, the less fuel-efficient you a...
- by Iris Bravemount - at 2015.05.11 22:32:26
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